Remo 3D v2.10.1 Features
This is a summary of the most important features of Remo 3D v2.10.1:
- Runs on Microsoft® Windows® 10/8/7 64-bit or Linux 64-bit
- Supports OpenFlight® file format version 15.7 to 16.2 (see user's guide for details)
- Imports from the following file formats:
- 3DC Point Cloud (.3dc)
- 3D Studio MAX® (.3ds)
- AC3D (.ac)
- COLLADA 1.4.1 (.dae)
- Autodesk® DXF (.dxf)
- Autodesk® FBX (.fbx)
- LightWave® (.lwo / .lws)
- Quake Character Models (.md2)
- Alias® Wavefront OBJ (.obj)
- OpenSceneGraph 3.6.4 Deprecated ASCII (.osg)
- OpenSceneGraph 3.6.4 Deprecated Binary (.ive)
- OpenSceneGraph 3.6.4 Archive (.osga)
- OpenSceneGraph 3.6.4 Binary (.osgb)
- OpenSceneGraph 3.6.4 Text (.osgt)
- OpenSceneGraph 3.6.4 XML (.osgx)
- VBS2 P3D (.p3d)
- Stanford Triangle Format (.ply)
- StereoLithography Binary/ASCII (.stl / .sta)
- ESRI Shape (.shp)
- Direct X (.x)
- Exports to the following file formats:
- 3D Studio MAX® (.3ds)
- AC3D (.ac)
- COLLADA 1.4.1 (.dae)
- DOT (.dot)
- Autodesk® FBX (.fbx)
- Alias® Wavefront OBJ (.obj)
- OpenSceneGraph 3.6.4 Deprecated ASCII (.osg)
- OpenSceneGraph 3.6.4 Deprecated Binary (.ive)
- OpenSceneGraph 3.6.4 Binary (.osgb)
- OpenSceneGraph 3.6.4 Text (.osgt)
- OpenSceneGraph 3.6.4 XML (.osgx)
- VBS2 P3D (.p3d)
- StereoLithography ASCII (.stl)
- Supports the following image file formats for being used as textures:
- SGI® image file format (.rgb, .rgba, .int, .inta)
- Microsoft® Windows® bitmap (.bmp)
- Direct Draw Surface (.dds)
- Graphics Interchange Format (.gif)
- Joint Photographic Experts Group (.jpg)
- Portable Network Graphics (.png)
- Portable any map (.pnm, .ppm, .pgm, .pbm)
- Targa (.tga)
- Tagged Image File Format (.tif)
- Multiple simultaneously loaded models
- WYSIWYG (what you see is what you get) 3D model view
- Multiple 3D model viewports
- Scene graph node view with expand/contract, zoom, drag and drop
- Support for selecting and modifying groups, headers, objects, LODs, DOFs, switches, light points, light point systems, external references, polygons, edges and vertices.
- Output of current, previous and delta coordinates
- Output of selected node names and number of selected nodes
- Selection by picking, rectangle or node name
- Selection by attributes
- Selection by number of vertices
- Level-of-detail (LOD) switching
- Perspective/orthogonal view
- Set view to top, bottom, front, back, left, right or facing current grid
- Store and recall view
- Scribed/solid/wireframe view
- Lighting control
- Enabling/disabling of multi-texture layers
- Grid, completely user-definable
- Snap to grid
- Snap to vertices, edges, polygons, etc.
- Full control of selection pivot point
- Convenient gizmo handles for transformation tools
- Soft selection on transformation tools, for modeling of rounded surfaces
- Hiding and isolating of geometry
- User-definable view frustum
- Automatic or manual near/far distances
- Shrink polygon visualization
- Visualization of normals
- Visualization of vertex numbers
- Large vertex markings
- Presentation of statistics of different parts of the scene graph
- Full control of loading and unloading of external references
- Preview of degree-of-freedom nodes
- Preview of group sequence animations
- Save preferences to disk
- Capture viewport to image file
- Cut, copy and paste geometry
- Multiple undo/redo commands
- Convenient buttons for left-/right shifting of nodes, selecting children, parents and the previous selection
- Keyboard shortcuts for selection modes, the most common tools, view modes and other options.
- Color palette
- Red-green-blue (RGB) or hue-saturation-value (HSV) edits
- Open and save color palettes
- Texture palette
- Full control of texture attributes (OpenFlight® ATTR files)
- Change and remove texture paths
- Remove unused textures
- Open and save texture palettes
- Flip DDS and PNM images vertically
- Texture mapping palette
- Edit existing texture mappings
- Remove unused texture mappings
- Open and save texture mapping palettes
- Material palette
- Full control of ambient, diffuse, specular and emissive colors
- Full control of shininess and alpha parameters
- Remove unused materials
- Open and save material palettes
- Light point palette
- Full control of light point appearance and animation attributes
- Remove unused light points
- Open and save light point palettes
- Shader palette
- Connect shader program files
- Support for OpenGL Shading Language
- Support for Cg shading language
- Remove unused shaders
- Open and save shader palettes
- Tools:
- Move geometry
- Rotate geometry
- Scale geometry
- Apply transformation matrix
- Interactively specify move/rotate/scale transformation matrix
- Quickly plant multiple copies of geometry on top of other geometry
- Eliminate transformation matrices
- Create node
- Create polygon
- Create external reference
- Create disk
- Create sphere
- Create light point
- Apply color
- Apply texture and texture mapping
- Apply material
- Remove texture and texture mappings
- Remove material
- Get color from node
- Get texture and texture mapping from node
- Get material from node
- Map texture - 3-point, 4-point, cylindrical or spherical, with support for multi-texture and UV editing
- Move texture map
- Rotate texture map
- Scale texture map
- Modify UV
- Mirror geometry
- Reverse polygon
- Extrude geometry
- Revolve geometry
- Quantify vertex positions
- Slice geometry
- Split edges and polygons / triangulate polygons
- Merge polygons
- Merge edges into polygons
- Merge vertices to triangulated mesh
- Shade geometry (calculate normals)
- Simplify geometry (decrease detail level)
- Subdivide geometry (increase detail level)
- Modify all OpenFlight® node attributes
- Apply comments on nodes
- Script support in Lua for all functionality interactively available in Remo 3D
- User-defined macros (script + parameters) in Remo 3D menu, making it possible for users to create new tools